Case #299135
Ever since I upgraded my Baldrick8 firmware from whatever version was out in Dec 2024 to v3
Current Issue
Ever since I upgraded my Baldrick8 firmware from whatever version was out in Dec 2024 to v3.5.4 (and now v3.6.3) I have seen glitches in my pixel matrix. I finally had some time to troubleshoot tonight and it is definitely the controller. I swapped it out with my Falcon and I had no problem playing the same video. See the posted video in the baldrick boards FB page. I have 8 ports with 500 pixels each. After upgrading to 3.6.3 it seems worse with flickering and glitches. for testing I played directly from xlights, no fpp.
What have they tried?
I swapped with falcon to make sure it wasn't data cable or matrix. Falcon player perfect. This was solid last year when I was at a whatever version was available then. I updated from 3.5.4 to the beta which actually made it worse. The attached sample video is with the beta firmware.
Photos & Media
sample2.mp4
Baldrick Board System State
{"ram_available":106616,"ram_minimum":94128,"ram_largest_block":94208,"uptime":445,"oom_count":0,"board_manufacturer":"Wired Watts","board_model":"Baldrick 8 Port v1","flags":1,"temperature":[15],"network":{"ethernet_available":true,"wifi_available":false,"ethernet":{"ip_address":"192.168.2.8","subnet_mask":"255.255.255.0","gateway":"192.168.2.1","dns":"192.168.2.1","connected":true}},"network_throughput":0,"fpp":[],"last_settings_update":17115011,"ota":{"updatable":[{"current_firmware_version":"beta_3.6.3","current_factory_version":"v5.2.6","current_bootloader_checksum":"32ab0d624bb399dfd976b2158905546e","current_partition_checksum":"9c57a76ed996748ee7393a41df755985","available_firmware_version":"beta_3.6.3","available_factory_version":"v5.2.6","available_bootloader_checksum":"32ab0d624bb399dfd976b2158905546e","available_partition_checksum":"9c57a76ed996748ee7393a41df755985"}]},"buddies":[],"frame_rate":0,"streaming":{"ddp_sources":[],"ddp_dropped":0,"ddp_recvd":0,"sacn_sources":[],"sacn_dropped":0,"sacn_recvd":0,"artnet_sources":[],"artnet_dropped":0,"artnet_recvd":0},"fx_state":false,"fx_active":"","test_mode_active":false,"test_dmx_preset":0,"test_pattern":"off","test_ports":"|","test_target":"","test_brightness":0,"test_fixed_colours":"","test_sync_host":""}Support Team Updates
Dom
January 26, 2026 at 02:39 AM
Hi Chris, I've been trying to replicate with no success at the moment, can you email me a copy of you /settings page to [email protected]
Affected Boards
Case Details
Chris Rears
8/10
I don't even turn my show off to change pixels
Thursday, January 15, 2026
at 03:20 AM
System Information
beta_v3.6.3
25.09
Windows
Possible Solutions

ChatBotDom suggests
Lights stay on after show finishes
Sometimes pixels will stick to the last data signal they receive, there are two ways of fixing this.
If you are using FPP, then go to FPP settings > UI > Switch to Advanced Level UI then go to Playback and tick Blank between sequences [ ] this will make sure that off is being sent to all pixels in between sequences.
You can also do the same using Baldrick Directly by creating a CunningFX of a colour splash which is just blank and setting that to automatically start when the Baldrick boots up.
Wrong pixels are lighting up when played from FPP
Normally this indicates that something has changed on the layout but FPP hasn't been updated, if you can re-render the sequence then save, then FPP Connect and make sure UDP Out is set to ALL.
Wrong pixels are lighting up when played from xLights
Normally this indicates that something has changed on the layout but the controllers hasn't been updated, if you can re-render the sequence then save, then go to the controllers tab in xLights and click Upload Outputs to the relevant controller.