Case #299135

Ever since I upgraded my Baldrick8 firmware from whatever version was out in Dec 2024 to v3

Open

Current Issue

Ever since I upgraded my Baldrick8 firmware from whatever version was out in Dec 2024 to v3.5.4 (and now v3.6.3) I have seen glitches in my pixel matrix. I finally had some time to troubleshoot tonight and it is definitely the controller. I swapped it out with my Falcon and I had no problem playing the same video. See the posted video in the baldrick boards FB page. I have 8 ports with 500 pixels each. After upgrading to 3.6.3 it seems worse with flickering and glitches. for testing I played directly from xlights, no fpp.

What have they tried?

I swapped with falcon to make sure it wasn't data cable or matrix. Falcon player perfect. This was solid last year when I was at a whatever version was available then. I updated from 3.5.4 to the beta which actually made it worse. The attached sample video is with the beta firmware.

Photos & Media

sample2.mp4

Baldrick Board System State

{"ram_available":106616,"ram_minimum":94128,"ram_largest_block":94208,"uptime":445,"oom_count":0,"board_manufacturer":"Wired Watts","board_model":"Baldrick 8 Port v1","flags":1,"temperature":[15],"network":{"ethernet_available":true,"wifi_available":false,"ethernet":{"ip_address":"192.168.2.8","subnet_mask":"255.255.255.0","gateway":"192.168.2.1","dns":"192.168.2.1","connected":true}},"network_throughput":0,"fpp":[],"last_settings_update":17115011,"ota":{"updatable":[{"current_firmware_version":"beta_3.6.3","current_factory_version":"v5.2.6","current_bootloader_checksum":"32ab0d624bb399dfd976b2158905546e","current_partition_checksum":"9c57a76ed996748ee7393a41df755985","available_firmware_version":"beta_3.6.3","available_factory_version":"v5.2.6","available_bootloader_checksum":"32ab0d624bb399dfd976b2158905546e","available_partition_checksum":"9c57a76ed996748ee7393a41df755985"}]},"buddies":[],"frame_rate":0,"streaming":{"ddp_sources":[],"ddp_dropped":0,"ddp_recvd":0,"sacn_sources":[],"sacn_dropped":0,"sacn_recvd":0,"artnet_sources":[],"artnet_dropped":0,"artnet_recvd":0},"fx_state":false,"fx_active":"","test_mode_active":false,"test_dmx_preset":0,"test_pattern":"off","test_ports":"|","test_target":"","test_brightness":0,"test_fixed_colours":"","test_sync_host":""}

Support Team Updates

Dom

January 26, 2026 at 02:39 AM

Hi Chris, I've been trying to replicate with no success at the moment, can you email me a copy of you /settings page to [email protected]

Affected Boards

Baldrick8

Case Details

Submitted By

Chris Rears

Knowledge Level

8/10

I don't even turn my show off to change pixels

Case Opened

Thursday, January 15, 2026

at 03:20 AM

System Information

Baldrick Version

beta_v3.6.3

xLights Version

25.09

Operating System

Windows

Possible Solutions

ChatBotDom

ChatBotDom suggests

Lights stay on after show finishes

Sometimes pixels will stick to the last data signal they receive, there are two ways of fixing this.

If you are using FPP, then go to FPP settings > UI > Switch to Advanced Level UI then go to Playback and tick Blank between sequences [ ] this will make sure that off is being sent to all pixels in between sequences.

You can also do the same using Baldrick Directly by creating a CunningFX of a colour splash which is just blank and setting that to automatically start when the Baldrick boots up.

Wrong pixels are lighting up when played from FPP

Normally this indicates that something has changed on the layout but FPP hasn't been updated, if you can re-render the sequence then save, then FPP Connect and make sure UDP Out is set to ALL.

Wrong pixels are lighting up when played from xLights

Normally this indicates that something has changed on the layout but the controllers hasn't been updated, if you can re-render the sequence then save, then go to the controllers tab in xLights and click Upload Outputs to the relevant controller.

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