Case #368840

Sometimes im having issue with my Input8, where the board does not boot

Open

Current Issue

Hi. Sometimes im having issue with my Input8, where the board does not boot. Im using a Static IP, and some times a reboot fix this issue. I had a communication with Pete before about this issue, and im still it occours sometimes. - Havent cheked the newest update yet, but do you know if there is something with IP adresses upon boot?

What have they tried?

Diffrent stuff, add the Wifi network - other IP adresses, Other Version

Affected Boards

BaldrickInput8

Case Details

Submitted By

August Thede

Knowledge Level

9/10

TBG wishes he had my show

Case Opened

Wednesday, February 11, 2026

at 10:42 AM

System Information

Baldrick Version

Dont Remember

FPP Version

No

xLights Version

No

Operating System

Windows

Possible Solutions

ChatBotDom

ChatBotDom suggests

Unable to connect to board

Whilst this might be out of my power to solve, double check that the power cables are thick enough for the controller, that the ethernet is going to a router or switch. (The Baldrick won't work connected directly to the computer if it doesn't have a DCHP server).

If that doesn't work swap out the ethernet cables are those things can be finicky, take a look at the ethernet power, both lights green and orange should be flashing.

Lights stay on after show finishes

Sometimes pixels will stick to the last data signal they receive, there are two ways of fixing this.

If you are using FPP, then go to FPP settings > UI > Switch to Advanced Level UI then go to Playback and tick Blank between sequences [ ] this will make sure that off is being sent to all pixels in between sequences.

You can also do the same using Baldrick Directly by creating a CunningFX of a colour splash which is just blank and setting that to automatically start when the Baldrick boots up.

Wrong pixels are lighting up when played from FPP

Normally this indicates that something has changed on the layout but FPP hasn't been updated, if you can re-render the sequence then save, then FPP Connect and make sure UDP Out is set to ALL.

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