Case #440965

First time using Baldrick (8 port), coming from all FPP controllers... Can't get the lights on the Baldrick to work when using FPP as player. Testing...

Solved

Current Issue

First time using Baldrick (8 port), coming from all FPP controllers... Can't get the lights on the Baldrick to work when using FPP as player. Testing from Xlights everything works great, have a FPP controller and Baldrick and they both output correctly. I then use FPP connect to upload to FPP player ( I checked the UDP all box) and then I upload the outputs manually to the Baldrick 8 from the controllers page. Then on the FPP web config outputs page I enter the starting channel that I got from the Baldrick data section page. When I run the same sequence that was uploaded from xlights the FPP player lights up but Baldrick stays dark. I know its something I'm missing or not doing correctly. Do you have a link/doc you can link me to or have any direction? Thank you very much!

Solution

I honestly don't know what happened. I came back this afternoon and powered it up and it worked?!?! maybe I needed to restart my controllers? I had just finished upgrading them.

What have they tried?

Tried changing start channel. I also get an error on the FPP web page that UDP is sending data to itself, I get this after I select UDP all on the FPP connect upload. Also, when playing the sequence from the FPP, the Baldrick status section says it streaming from the FPP and it gives me the IP address of the streaming player.

Affected Boards

Baldrick8

Case Details

Submitted By

Ismael Mora

Knowledge Level

5/10

I'm alright at this actually

Case Opened

Friday, January 30, 2026

at 03:17 PM

Case Closed

Saturday, January 31, 2026

at 04:30 AM

System Information

Baldrick Version

3

FPP Version

9.5

Operating System

Windows

Possible Solutions

ChatBotDom

ChatBotDom suggests

Lights stay on after show finishes

Sometimes pixels will stick to the last data signal they receive, there are two ways of fixing this.

If you are using FPP, then go to FPP settings > UI > Switch to Advanced Level UI then go to Playback and tick Blank between sequences [ ] this will make sure that off is being sent to all pixels in between sequences.

You can also do the same using Baldrick Directly by creating a CunningFX of a colour splash which is just blank and setting that to automatically start when the Baldrick boots up.

Wrong pixels are lighting up when played from xLights

Normally this indicates that something has changed on the layout but the controllers hasn't been updated, if you can re-render the sequence then save, then go to the controllers tab in xLights and click Upload Outputs to the relevant controller.

Wrong pixels are lighting up when played from FPP

Normally this indicates that something has changed on the layout but FPP hasn't been updated, if you can re-render the sequence then save, then FPP Connect and make sure UDP Out is set to ALL.

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