Case #744007
all looking correct except im looking the ethernet connectors dont blink. was working ok 1 hour aprox. but now I loose network connection
Current Issue
i have Baldrick 17. was working ok 1 hour aprox. but now I loose network connection. i try reset. no work.....all looking correct except im looking the ethernet connectors dont blink.....this looks the issue.
What have they tried?
reset B1 and B3. other cables, other router. directly to laptop.
Photos & Media
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WhatsApp Image 2026-04-21 at 17.45.09.jpeg

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Baldrick Board System State
no possible. no conection available now....
Affected Boards
Case Details
Jorge A
9/10
TBG wishes he had my show
Tuesday, April 21, 2026
at 03:46 PM
System Information
setup and update yesterday
sequoia osx
Possible Solutions

ChatBotDom suggests
Unable to connect to board
Whilst this might be out of my power to solve, double check that the power cables are thick enough for the controller, that the ethernet is going to a router or switch. (The Baldrick won't work connected directly to the computer if it doesn't have a DCHP server).
If that doesn't work swap out the ethernet cables are those things can be finicky, take a look at the ethernet power, both lights green and orange should be flashing.
Lights stay on after show finishes
Sometimes pixels will stick to the last data signal they receive, there are two ways of fixing this.
If you are using FPP, then go to FPP settings > UI > Switch to Advanced Level UI then go to Playback and tick Blank between sequences [ ] this will make sure that off is being sent to all pixels in between sequences.
You can also do the same using Baldrick Directly by creating a CunningFX of a colour splash which is just blank and setting that to automatically start when the Baldrick boots up.
Wrong pixels are lighting up when played from xLights
Normally this indicates that something has changed on the layout but the controllers hasn't been updated, if you can re-render the sequence then save, then go to the controllers tab in xLights and click Upload Outputs to the relevant controller.