Case #932566

Tried asking this on Facebook... but no reply. Baldrick 8. Firmware: 3.5.4. My Baldrick 8s runs great when configured as E1.31 and controlled by...

Open

Current Issue

Tried asking this on Facebook... but no reply. Baldrick 8. Firmware: 3.5.4. My Baldrick 8s runs great when configured as E1.31 and controlled by LightORama S6 software. The challenge is when I save the sequence in the FSEQ format and run it from an FPP, the channel numbering is off and the props look pretty funky. I can replace the Baldrick8 controller with a Falcon F16v4 and everything works great with the FPP driving the same props. Lots of words to ask: can each port of the Baldrick 8 be configured with a specific Universe start number to make life easier for those of us not using xLights?

Affected Boards

Baldrick8

Case Details

Submitted By

Chuck Smith

Knowledge Level

8/10

I don't even turn my show off to change pixels

Case Opened

Thursday, January 29, 2026

at 11:36 AM

System Information

Baldrick Version

3.5.4

FPP Version

9.5

Operating System

Windows

Possible Solutions

ChatBotDom

ChatBotDom suggests

Lights stay on after show finishes

Sometimes pixels will stick to the last data signal they receive, there are two ways of fixing this.

If you are using FPP, then go to FPP settings > UI > Switch to Advanced Level UI then go to Playback and tick Blank between sequences [ ] this will make sure that off is being sent to all pixels in between sequences.

You can also do the same using Baldrick Directly by creating a CunningFX of a colour splash which is just blank and setting that to automatically start when the Baldrick boots up.

Wrong pixels are lighting up when played from FPP

Normally this indicates that something has changed on the layout but FPP hasn't been updated, if you can re-render the sequence then save, then FPP Connect and make sure UDP Out is set to ALL.

Port not working

If a port isn't working, try swapping the phoenix connector from a working port to that port then enabling test mode selecting ALL 750 pixels per port.

normally this is a pigtail which hasn't quite being screwed in enough or that port hasn't been configured with pixels in xLights so go to the controller and click Upload Outputs

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